WorldSim3D game engine
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Go down
Alex
Alex
King
Posts : 19
Join date : 2023-01-05
https://worldsim3d.forumotion.com

WorldSim3D development roadmap Empty WorldSim3D development roadmap

Tue Jan 10, 2023 11:22 am
STAGE 1
The engine has not developed in the last 2 years, so a slightly updated version will be released first, in which there will be no major changes. (You know, it happens that someone has a good thingy, he used to use it and liked it, but for some reason he put it in the closet and it was gathering dust there. But now he remembered about it again and decided to wash it and bring it into proper condition.)

STAGE 2
We would like to make more games, demos and examples with the current version of the engine, which already implements a lot of features.

WorldSim3D development roadmap Screen11
avatar
Guvacode
Posts : 3
Join date : 2023-01-05

WorldSim3D development roadmap Empty Re: WorldSim3D development roadmap

Tue Jan 10, 2023 12:35 pm
well, there is progress, that's great! and what about the Linux version?
Alex
Alex
King
Posts : 19
Join date : 2023-01-05
https://worldsim3d.forumotion.com

WorldSim3D development roadmap Empty Re: WorldSim3D development roadmap

Wed Jan 11, 2023 1:18 am
what about the Linux version?
The most recent Linux version was 1.0.3 (September 2017). It's still pretty good, given the overall concept of the engine (we're not chasing giant game engines, but doing something that will bring fun). But I must admit, that the version is a little outdated already. The Linux version was developed by our chief programmer, who has taken a sabbatical so far Smile . When he comes back, we'll discuss it with him.

To develop the linux version, we still need more interested users, so we'll wait and see. Let's wait until there are at least 10 potential users of the Linux version.

Guvacode likes this post

Alex
Alex
King
Posts : 19
Join date : 2023-01-05
https://worldsim3d.forumotion.com

WorldSim3D development roadmap Empty Re: WorldSim3D development roadmap

Wed Jan 11, 2023 11:34 am
Alex wrote:The most recent Linux version was 1.0.3 (September 2017)

I was probably mistaken. I looked today what is included in the latest version of the engine and ... there are libs for linux! It turns out that the latest version of the engine (1.12) was for both Windows and Linux, I missed it.

Those who have Linux, please check if you have a version of the engine 1.12.
Path: WorldSim3D_1.12\FreeBasic\Include\lib\lin32 (or lin64)


Last edited by Alex on Thu Jan 12, 2023 12:28 am; edited 1 time in total
avatar
Guvacode
Posts : 3
Join date : 2023-01-05

WorldSim3D development roadmap Empty Re: WorldSim3D development roadmap

Wed Jan 11, 2023 12:39 pm
Alex wrote:
Alex wrote:The most recent Linux version was 1.0.3 (September 2017)

I was probably mistaken. I looked today what is included in the latest version of the engine and ... there are libs for linux! It turns out that the latest version of the engine (1.12) was for both Windows and Linux, I missed it.

Those who have Linux, please check if you have a version of the engine 1.12.
Path: WorldSim3D_1.12\FreeBasic\Include\lib\lin32 (or lin64)

well, now it remains only to find compiled libraries Smile.
even if there are none, I have configured lazarus for cross compilation. and I started writing bindings for freepascal under version 1.12. I'm testing from under wine
Alex
Alex
King
Posts : 19
Join date : 2023-01-05
https://worldsim3d.forumotion.com

WorldSim3D development roadmap Empty Re: WorldSim3D development roadmap

Thu Jan 12, 2023 12:38 am
well, now it remains only to find compiled libraries
I'm sorry.  Sad  I found these libs, but just now I noticed that they are for sounds only:
WorldSim3D development roadmap Clipbo10

So, no, there are no Linux libs for v.1.12. Sad
Alex
Alex
King
Posts : 19
Join date : 2023-01-05
https://worldsim3d.forumotion.com

WorldSim3D development roadmap Empty Re: WorldSim3D development roadmap

Fri Jan 13, 2023 11:14 am
even if there are none, I have configured lazarus for cross compilation. and I started writing bindings for freepascal under version 1.12. I'm testing from under wine
Super!!! Can you share it here when you're done?
Alex
Alex
King
Posts : 19
Join date : 2023-01-05
https://worldsim3d.forumotion.com

WorldSim3D development roadmap Empty Re: WorldSim3D development roadmap

Thu Jan 19, 2023 8:03 am
So, as I said that at stage 1, after the stagnation in the development of the engine, there will be a small alteration of the engine examples.

1) The aspect ratio of the example windows will be 16:9, which corresponds to such standards as WXGA/ HD Ready / HD 720p (EDTV / HDTV), Full HD, WQXGA/ Quad HD 1440p, etc., i.e. for example 1366x768, 1920×1080, etc. (not 4:3, i.e. 800x600, as before). One of the users of engine drew attention to this and he's right, because 4:3 is already looks like an old standard.

Work on this has begun!

WorldSim3D development roadmap 310

Guvacode likes this post

Alex
Alex
King
Posts : 19
Join date : 2023-01-05
https://worldsim3d.forumotion.com

WorldSim3D development roadmap Empty Re: WorldSim3D development roadmap

Mon Jul 24, 2023 11:48 am
Work on the engine has been resumed. At the moment, we are working on correcting examples, some elements of which are a little outdated. Everything will be updated!
Sponsored content

WorldSim3D development roadmap Empty Re: WorldSim3D development roadmap

Back to top
Permissions in this forum:
You cannot reply to topics in this forum